Values to Value
Values to Value explores what values are and why they matter. Students are challenged to identify both their own and shared values in a classroom context and then to explore how to act on them and make them genuine.
Fair Play challenges student’s perceptions and typical stereotypes about boys and girls and what activities they ought to be welcomed into and feel included in (for example, sports).
Classroom Snakes and Ladders
Classroom Snakes and Ladders uses the framework of a common children’s game to demonstrate the importance of working together to get ahead (finding the ladders) and avoiding the pitfalls (snakes) that can drag them backwards as a group.
A Moral Dilemma
A Moral Dilemma introduces a critical thinking component to the ‘values’ concept and challenges students to think about what to do when one value they believe in (loyalty to friends) clashes with other, more group-oriented values (like respect, fairness and honesty).
Mission to Mars
Mission to Mars uses a form of juxtaposition to help students appreciate a sense of being and feeling really different to others. It will challenge them to consider how they would like to be treated in a new and very
Leaders and Followers
Leaders and Followers explores the importance and affordances of being both a leader and a follower in the classroom environment and how they benefit the classroom as a whole.
Networks to Lean On (and Learn In)
Networks to Lean On (and Learn In) presents the idea that a classroom is a form of a network with strong and weak ties connecting all the different individuals. It demonstrates the bonuses of thinking and working as a network for diversity, learning and support.
Wellbeing Windows reinforces the importance of creating an environment in the classroom where everyone feels safe, comfortable, healthy and happy. For this to happen each person’s perspective will be subtly different and needs to be heard and appreciated.
Everyone Rules provides students with the opportunity to think their way through and enact the sorts of classroom rules that will be of most benefit to the group as an inclusive collective.
The Classroom Village
The module challenges students to think of their classroom through the lens of a typical village. They will consider the sorts of attitudes and actions that will make it a safe and pleasant place to live together as opposed to a threatening and unpleasant place to be.
Building classroom social capital and increasing the relational sense of agency between teachers and their students.
Designed for grades 4 - 6
Duration 10 weeks (30 mins per week)